from ursina import *
app = Ursina()
# Ground
for x in range(11):
for z in range(10):
Entity(model='cube', position=(x, 0, z), texture='white_cube')
player = FirstPersonController()
app.run()
This code creates a 3D world using the Ursina engine. It sets up a grid of 110 cube entities (11 by 10) on the ground plane, then adds a first-person controller so you can move around the scene. The cubes are placed at integer positions along the x and z axes, all at height 0.
- The ground cubes are placed at y=0, but the player controller also starts at y=0. This means the player will likely be inside the cubes, causing collision issues or the camera to clip through the ground. Think about where the player should start relative to the cubes.
- The cubes are placed side by side with no gaps, but they are all individual entities. Consider whether you need to merge them into a single mesh for performance, or if the current approach works for your goal.