Online Compiler Nasm

%include "io.inc" section .bss vx: resd 1 vy: resd 1 a_x: resd 1 a_y: resd 1 t: resd 1 ansx: resd 1 ansy: resd 1 section .text global start start: GET_DEC 4, vx GET_DEC 4, vy GET_DEC 4, a_x GET_DEC 4, a_y GET_DEC 4, t mov eax, [vx] imul eax, [t] mov [ansx], eax mov eax, [vy] imul eax, [t] mov [ansy], eax mov eax, [a_x] imul eax, [t] imul eax, [t] mov eax, [a_y] imul eax, [t] imul eax, [t] add eax, [ansx] add ebx, [ansy] PRINT_DEC 4, eax PRINT_DEC 4, ebx xor eax, eax ret
1) This code attempts to compute the final position of an object given initial velocity, acceleration, and time using kinematic equations, but it contains logical errors in the calculation steps.

2) Hint: The kinematic equation for position is x = v₀t + ½at². Check whether you're correctly handling the acceleration term and storing intermediate results.

Hint: Notice that the results from the first two multiplications (for vx*t and vy*t) are stored to memory, but later calculations overwrite EAX without using those stored values properly.